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  • 1.  Custom icons

    Employee
    Posted 02-20-2014 09:52

    Note: This was originally posted by an inactive account. Content was preserved by moving under an admin account.

    Originally posted by: feanor0

    Hi

    I'm trying to customise a node by giving it a new icon. I converted an image PNG file into an .ico file of 256 pixels, and copied it into the C:\Program Files (x86)\Lavastorm\LAE 4.6\lib\brain\bre folder. I can see it in the icon menu, but when I select it, I get an error: StainAlpha: Bitmap is not instantiated

    What might I be doing wrong? Do you have any suggestions on the creation of high resolution icons for use within Lavastorm?

    Thanks.


  • 2.  RE: Custom icons

    Employee
    Posted 03-19-2014 11:43

    Note: This was originally posted by an inactive account. Content was preserved by moving under an admin account.

    Originally posted by: DanRosenblatt

    By 256 pixels, do you mean 16 x 16? You'll want to save your image as .bmp (or start with a .bmp image) before converting to .ico with a resolution of at least 32 x 32. This should resolve the "StainAlpha: Bitmap is not instantiated" error you are seeing.